Straight-line vs walking distance
Straight-line is the true 3D distance between two points — the length of an arrow fired directly from one to the other. Walkingdistance ignores height and measures only the horizontal (X/Z) gap, which is what matters when you’re travelling across the surface.
The maths
3D = √(Δx² + Δy² + Δz²)Horizontal = √(Δx² + Δz²)Nether equivalent = 3D ÷ 8
The per-axis offset (ΔX / ΔY / ΔZ) tells you how far to move on each axis — handy for lining up builds or reading how far off a location is.
FAQ
Why show a Nether equivalent?
Because travelling the same distance through the Nether covers eight times the ground, a long Overworld trip is often far shorter via a portal. The Nether-equivalent figure is a quick sense of that saving.
Coordinate Distance